Team Ninja, the game developer best known for its “Nioh” series, has released a new action game called “Rise of the Ronin” on PS5. The game is the developer’s first foray into the open-world genre, but what kind of gameplay can players expect?
Unlike most of the developer’s past games, “Rise of the Ronin” allows for more flexibility with encounters, boss fights, and secrets. The game’s open-world style means that it’s not as easy to scale difficulty as it was with the “Nioh” series or games like “Wo Long: Fallen Dynasty.”
Some may be wondering if “Rise of the Ronin” is a soulslike game, but it’s not. While it shares core concepts with the genre, the game is more accessible, with difficulty options that allow players to tone down the challenge. Players can also complete optional objectives and open-world activities to boost their strength and gear up before tackling tough fights or bosses.
Combat can still be tough, however. A poise bar encourages players to parry and deflect blades head-on, and a limited ability to heal means that every battle is unforgiving. The combat mechanics take some getting used to, but they become sublime as players become more comfortable with their deliberate weightiness.
Different sword styles add an additional layer of complexity to the combat, requiring players to switch styles mid-fight to take on different enemies. While the game is still challenging, it’s more flexible than past Team Ninja games and other soulslike titles from FromSoftware.
Players who are interested in “Rise of the Ronin” can check out the game’s review on NME to get an idea of what to expect. Overall, “Rise of the Ronin” offers a hard experience for those seeking a challenge, but it’s also one of the more flexible soulslikes available today
Read the full article on NME here: Read More