Finally after fan excitement and bewilderment, Palworld has arrived and it has received a number of positive reviews. If you are playing and want to know how to create your own Palworld dedicated server or join one, this guide will offer you a full breakdown. It is noteworthy that, if you are playing on PC via Xbox app, Xbox itself, or via Game Pass, you won’t be able to play on a dedicated server as there isn’t support for it yet. While Steam players can create their own worlds to play with their friends or just catch them all and survive alone.
The most reliable way to create a dedicated server for Palworld is by using a third-party website to host your server. For Steam players, Survival Servers is an option to buy and host a server via them or another provider. Keep in mind that this isn’t free, however, you will get support and help beyond what is available if you set up your own server.
The game does offer a brief guide on how to do this, but a more detailed explanation is provided in the article below. Be aware of the fact that it is quite complicated to set up on your own. To join a dedicated server in Palworld from the main menu under the join multiplayer game option. These are public servers with up to 32 players playing alongside you. If you leave and the server you joined becomes full, you won’t be able to join again until a spot becomes free. You can always join your friends or someone else’s dedicated server by obtaining their IP address and details, allowing you to launch into their own world.
Your character progress will be tied to your dedicated server if you choose to play on one. So, if you move to another server or you turn off your own server, your progress will be lost. By simply playing in co-op by default outside of a dedicated server you can retain your progress. Pocket Pair, the company behind Palworld, has revealed that their inspiration beyond the obvious comparisons to Pokemon comes from Rimworld. If you are interested in learning more about the inspirations behind the game, check out the interview linked to the article
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