‘Portal 64’ developer admits demake was “doomed” from the beginning

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‘Portal 64’ developer admits demake was “doomed” from the beginning

After spending two years developing a Nintendo 64 version of Valve’s first-person shooter, Portal, James Lambert has stated that the project was “probably doomed from the beginning.” Lambert was asked by Valve to take down the First Slice demo earlier this year, in which 13 of the 19 chambers found in the original game were featured. Lambert speculated that Valve did not want to be involved in a project that involves Nintendo IP, but he has been in communication with the company about Portal 64’s future. Nintendo provided proprietary libraries that made the project dependent on them, and they asked Lambert to remove the game.

In a new video, Lambert acknowledged that Valve was probably concerned about getting caught up in a project with Nintendo IP, but he doesn’t blame them for asking him to remove the game. No one is big enough for Nintendo to come after, but Valve is, and they don’t want to touch the situation. Lambert stated that if Nintendo approves the project, the only way it’ll come back is if it uses an open-source library. In the meantime, Lambert isn’t “keeping his hopes up.”

In other gaming news, Bethesda has promised the “biggest” update for Starfield to be released in the next few weeks

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